﻿/**
 * Author(s): xuming.Wong <xuming.Wong@gmail.com>
 */

using System;

namespace Gk3dEngine
{
    public class Quaternion
    {
        public float _w;
        public float _x;
        public float _y;
        public float _z;


        public float W
        {
            get { return _w; }
        }
        public float X
        {
            get { return _x; }
        }
        public float Y
        {
            get { return _y; }
        }
        public float Z
        {
            get { return _z; }
        }

        public Quaternion(float w,float x, float y, float z)
         {
            _w=w;
             _x = x;
             _y = y;
             _z = z;
         }

    }
}
